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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-12-09 12:43:08 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-09 12:43:08 +0100 |
| commit | e48d1b3f518d24a5ff0cb7f636c07162873fa63e (patch) | |
| tree | aefde6a93365a5c0e3d5b689860ff357d4e9219e /scene | |
| parent | deba274ad18577525a92c7bed636925ca891fc0c (diff) | |
| parent | 9a8e1235930af0091cbbb4b37949657bd6128cf8 (diff) | |
| download | redot-engine-e48d1b3f518d24a5ff0cb7f636c07162873fa63e.tar.gz | |
Merge pull request #44217 from akien-mga/fix-signals-after-renames
Fix connections to CanvasItem and Tabs signals
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/gui/color_picker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index f8a67d154b..6ebd1011e9 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -615,7 +615,7 @@ void ColorPicker::_screen_pick_pressed() { screen->set_default_cursor_shape(CURSOR_POINTING_HAND); screen->connect("gui_input", callable_mp(this, &ColorPicker::_screen_input)); // It immediately toggles off in the first press otherwise. - screen->call_deferred("connect", "hide", Callable(btn_pick, "set_pressed"), varray(false)); + screen->call_deferred("connect", "hidden", Callable(btn_pick, "set_pressed"), varray(false)); } screen->raise(); #ifndef _MSC_VER |
