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authorclayjohn <claynjohn@gmail.com>2024-01-19 12:39:26 -0800
committerclayjohn <claynjohn@gmail.com>2024-01-24 17:13:30 -0800
commitefb1cbaad40b910dbb39d35c896bbe27cb782e49 (patch)
treee20213da3cb0cd88ef520b24801fc89e7f526bdc /scene
parent4b6ad349886288405890b07d4a8da425eb3c97ec (diff)
downloadredot-engine-efb1cbaad40b910dbb39d35c896bbe27cb782e49.tar.gz
Add GLES3 infrastructure for lightmap baking in the compatibility backend
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/lightmap_gi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 92b783392d..86ff6d15dd 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1532,7 +1532,7 @@ PackedStringArray LightmapGI::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
- warnings.push_back(RTR("Lightmap cannot be baked when using the GL Compatibility backend yet. Support will be added in a future release."));
+ warnings.push_back(RTR("Lightmap can only be baked from a device that supports the RD backends. Lightmap baking may fail."));
return warnings;
}