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authorJamie Pate <jpate@fortinet.com>2024-11-23 16:11:37 -0800
committerJamie Pate <jpate@fortinet.com>2024-11-23 16:43:07 -0800
commit45a7bcc477623b7941bb4a145ddfa62b77e97096 (patch)
treedf476a3e0cfed1e95e47362b993a68f9766155b1 /script/gdscript/gd_compiler.cpp
parent0c45ace151f25de2ca54fe7a46b6f077be32ba6f (diff)
downloadredot-engine-45a7bcc477623b7941bb4a145ddfa62b77e97096.tar.gz
Fix gl_compatibility lightmap uniforms not being set
Fixes #99592 The following variables were set too early, and later code never ran.. prev_shader, prev_variant, prev_spec_constants variables These variables were shared in two different branch conditions but were updated inside the first one, so the second could never be true.. The condition to update lighting also should check prev_spec_constants since it updates that uniform.
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