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author | Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> | 2024-11-08 21:33:29 +0200 |
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committer | Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> | 2024-11-08 21:47:03 +0200 |
commit | 0c4575b4e540114f15ab227fc984fd5e3807403a (patch) | |
tree | ef623780ad6f89c5dd3c24047c0e0766ad4bc78b /script/gdscript/gd_functions.cpp | |
parent | e65a23762b36b564eb94672031f37fdadba72333 (diff) | |
download | redot-engine-0c4575b4e540114f15ab227fc984fd5e3807403a.tar.gz |
Delete old function for parsing CG shaders
This lonely dinosaur was overlooked by a meteor. Its family was
killed but it managed to survive until today. People noticed him
but they didn't understood he should be dead... So our dino even
got medicine on a level of all other animals of our zoo. Good bye!
All the CG and HLSL functions (except this) were removed years ago
when GLSL2 shaders support was added:
Look at: eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Diffstat (limited to 'script/gdscript/gd_functions.cpp')
0 files changed, 0 insertions, 0 deletions