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| author | Lyuma <xn.lyuma@gmail.com> | 2024-02-25 00:36:39 -0800 |
|---|---|---|
| committer | Lyuma <xn.lyuma@gmail.com> | 2024-02-26 03:06:07 -0800 |
| commit | 652ef966f99de0a915a601b686378f98c1a49b08 (patch) | |
| tree | 9c71c9f70b14e674315763dd8dcf6653544ee818 /script/gdscript/gd_functions.cpp | |
| parent | 2e7fc81315bfa8d0a15f60adff2a12b6f3104236 (diff) | |
| download | redot-engine-652ef966f99de0a915a601b686378f98c1a49b08.tar.gz | |
Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
Diffstat (limited to 'script/gdscript/gd_functions.cpp')
0 files changed, 0 insertions, 0 deletions
