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| author | Raul Santos <raulsntos@gmail.com> | 2024-02-07 06:33:51 +0100 |
|---|---|---|
| committer | Raul Santos <raulsntos@gmail.com> | 2024-02-07 06:33:51 +0100 |
| commit | 8ce4a0cf1554f609b6a12f6bf136440aeb7e34bb (patch) | |
| tree | 6fff323eef8b5680e8e2bb0f78f3e73ee830cfd3 /script/gdscript/gd_functions.cpp | |
| parent | d3352813ea44447bfbf135efdec23acc4d1d3f89 (diff) | |
| download | redot-engine-8ce4a0cf1554f609b6a12f6bf136440aeb7e34bb.tar.gz | |
C#: Fix crash when reloading scripts
The crash cond was accidentally moved to the `reload_scripts` method when it was only meant to be in the `reload_tool_script` method. Same about restarting the HotReloadAssemblyWatcher timer.
Also removed the loop that checks if the script array contains a C# script because if we're in CSharpLanguage we can assume that at least one of them is.
Diffstat (limited to 'script/gdscript/gd_functions.cpp')
0 files changed, 0 insertions, 0 deletions
