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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-15 21:16:33 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-15 21:16:33 -0300 |
commit | 8c1731b67995add31361ae526b0e6af76346181e (patch) | |
tree | f96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /script/gdscript/gd_script.h | |
parent | 9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff) | |
download | redot-engine-8c1731b67995add31361ae526b0e6af76346181e.tar.gz |
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
Diffstat (limited to 'script/gdscript/gd_script.h')
-rw-r--r-- | script/gdscript/gd_script.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/script/gdscript/gd_script.h b/script/gdscript/gd_script.h index d6f333f35d..bb9beaaf56 100644 --- a/script/gdscript/gd_script.h +++ b/script/gdscript/gd_script.h @@ -219,6 +219,7 @@ friend class GDFunctions; virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); #endif + protected: bool _get(const StringName& p_name,Variant &r_ret) const; bool _set(const StringName& p_name, const Variant& p_value); @@ -392,6 +393,7 @@ public: StringName _set; StringName _get; StringName _get_property_list; + StringName _script_source; } strings; |