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authorJuan Linietsky <reduzio@gmail.com>2014-02-15 21:16:33 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-15 21:16:33 -0300
commit8c1731b67995add31361ae526b0e6af76346181e (patch)
treef96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /script/gdscript/gd_script.h
parent9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff)
downloadredot-engine-8c1731b67995add31361ae526b0e6af76346181e.tar.gz
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
Diffstat (limited to 'script/gdscript/gd_script.h')
-rw-r--r--script/gdscript/gd_script.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/script/gdscript/gd_script.h b/script/gdscript/gd_script.h
index d6f333f35d..bb9beaaf56 100644
--- a/script/gdscript/gd_script.h
+++ b/script/gdscript/gd_script.h
@@ -219,6 +219,7 @@ friend class GDFunctions;
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
+
protected:
bool _get(const StringName& p_name,Variant &r_ret) const;
bool _set(const StringName& p_name, const Variant& p_value);
@@ -392,6 +393,7 @@ public:
StringName _set;
StringName _get;
StringName _get_property_list;
+ StringName _script_source;
} strings;