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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-26 11:45:49 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-26 11:45:49 +0100 |
| commit | 184009eda65d2c3f504712169db4d462c8b42cd0 (patch) | |
| tree | d57da0868a11500b6faf237406d2c921d97267ac /script/multiscript/multi_script.cpp | |
| parent | 2a861ab5a2dfb2ce878da39ad959fd36bc013963 (diff) | |
| parent | 0a89a2db9e539794ebe5a27f66fbf98fd564b174 (diff) | |
| download | redot-engine-184009eda65d2c3f504712169db4d462c8b42cd0.tar.gz | |
Merge pull request #87482 from RandomShaper/d3d12_spacey
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
Diffstat (limited to 'script/multiscript/multi_script.cpp')
0 files changed, 0 insertions, 0 deletions
