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authorMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2024-06-30 19:30:54 -0300
committerRémi Verschelde <rverschelde@gmail.com>2024-08-21 23:48:08 +0200
commit364f916f3f0141c247e32e63624b063905d66b02 (patch)
tree36b25af740f286ea78d734136ecbffd8ed407bda /servers/audio/audio_stream.cpp
parent5ca419e32c58e671284b3b7f91257179657d9114 (diff)
downloadredot-engine-364f916f3f0141c247e32e63624b063905d66b02.tar.gz
Add debug utilities for Vulkan
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up.
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