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authorRémi Verschelde <remi@verschelde.fr>2021-02-01 20:55:25 +0100
committerGitHub <noreply@github.com>2021-02-01 20:55:25 +0100
commitd2e121650476af0a91bc24ea38253428e97f9695 (patch)
tree22b120a76f0430faa9e4a9383f7c0c83557616b6 /servers/audio/effects/audio_effect_phaser.cpp
parent264504d76d2c1ea374d5508e6a2634e2b5002d84 (diff)
parent1d5042c9e265219dec8da7311879f12ef3ef698b (diff)
downloadredot-engine-d2e121650476af0a91bc24ea38253428e97f9695.tar.gz
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
Diffstat (limited to 'servers/audio/effects/audio_effect_phaser.cpp')
-rw-r--r--servers/audio/effects/audio_effect_phaser.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index 5e4e183ccf..9b70f03a19 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -38,13 +38,13 @@ void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFra
float dmin = base->range_min / (sampling_rate / 2.0);
float dmax = base->range_max / (sampling_rate / 2.0);
- float increment = 2.f * Math_PI * (base->rate / sampling_rate);
+ float increment = Math_TAU * (base->rate / sampling_rate);
for (int i = 0; i < p_frame_count; i++) {
phase += increment;
- while (phase >= Math_PI * 2.f) {
- phase -= Math_PI * 2.f;
+ while (phase >= Math_TAU) {
+ phase -= Math_TAU;
}
float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f);