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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /servers/audio/reverb_sw.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* reverb_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef REVERB_SW_H
+#define REVERB_SW_H
+
+#include "typedefs.h"
+#include "os/memory.h"
+
+class ReverbParamsSW;
+
+class ReverbSW {
+public:
+ enum ReverbMode {
+ REVERB_MODE_ROOM,
+ REVERB_MODE_STUDIO_SMALL,
+ REVERB_MODE_STUDIO_MEDIUM,
+ REVERB_MODE_STUDIO_LARGE,
+ REVERB_MODE_HALL,
+ REVERB_MODE_SPACE_ECHO,
+ REVERB_MODE_ECHO,
+ REVERB_MODE_DELAY,
+ REVERB_MODE_HALF_ECHO
+ };
+
+private:
+ struct State {
+ int lwl;
+ int lwr;
+ int rwl;
+ int rwr;
+ unsigned int Offset;
+ void reset() { lwl=0; lwr=0; rwl=0; rwr=0; Offset=0; }
+ State() { reset(); }
+ } state;
+
+ ReverbParamsSW *current_params;
+
+
+ int *reverb_buffer;
+ unsigned int reverb_buffer_size;
+ ReverbMode mode;
+ int mix_rate;
+
+ void adjust_current_params();
+
+public:
+
+
+ void set_mode(ReverbMode p_mode);
+ bool process(int *p_input,int *p_output,int p_frames,int p_stereo_stride=1); // return tru if audio was created
+ void set_mix_rate(int p_mix_rate);
+
+ ReverbSW();
+ ~ReverbSW();
+
+};
+
+#endif