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authorAaron Franke <arnfranke@yahoo.com>2019-05-09 05:21:49 -0400
committerAaron Franke <arnfranke@yahoo.com>2019-05-09 06:25:32 -0400
commit702b539405baf6eaa536b37a9bb5cbcc18142bc8 (patch)
tree3e4408fe921d50dad7eef9ea2fdb61bc8f1a1907 /servers/physics/physics_server_sw.cpp
parent84058ab8ac9b7543da3971162c3a1b1d2fe05b89 (diff)
downloadredot-engine-702b539405baf6eaa536b37a9bb5cbcc18142bc8.tar.gz
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
Diffstat (limited to 'servers/physics/physics_server_sw.cpp')
-rw-r--r--servers/physics/physics_server_sw.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 66170f5a2e..7b982e7015 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -365,7 +365,7 @@ void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool
area->set_shape_as_disabled(p_shape_idx, p_disabled);
}
-void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
+void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
SpaceSW *space = space_owner.get(p_area);
@@ -373,7 +373,7 @@ void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID)
}
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_instance_id(p_ID);
+ area->set_instance_id(p_id);
}
ObjectID PhysicsServerSW::area_get_object_instance_id(RID p_area) const {
@@ -673,12 +673,12 @@ uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body) const {
return body->get_collision_mask();
}
-void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
+void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_instance_id(p_ID);
+ body->set_instance_id(p_id);
};
uint32_t PhysicsServerSW::body_get_object_instance_id(RID p_body) const {