diff options
author | fabriceci <fabricecipolla@gmail.com> | 2022-08-25 19:35:52 +0200 |
---|---|---|
committer | fabriceci <fabricecipolla@gmail.com> | 2022-08-26 12:26:25 +0200 |
commit | f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a (patch) | |
tree | 3a40af806ef5623d64dbd6fa7223c914551dd29a /servers/physics_2d/godot_body_2d.h | |
parent | dc4193b478dec409132bf50d90fdb4c6760a109a (diff) | |
download | redot-engine-f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a.tar.gz |
Restore RigidBody2/3D, SoftBody names in physics
Diffstat (limited to 'servers/physics_2d/godot_body_2d.h')
-rw-r--r-- | servers/physics_2d/godot_body_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h index 4b87a69d5c..409940d4f8 100644 --- a/servers/physics_2d/godot_body_2d.h +++ b/servers/physics_2d/godot_body_2d.h @@ -42,7 +42,7 @@ class GodotConstraint2D; class GodotPhysicsDirectBodyState2D; class GodotBody2D : public GodotCollisionObject2D { - PhysicsServer2D::BodyMode mode = PhysicsServer2D::BODY_MODE_DYNAMIC; + PhysicsServer2D::BodyMode mode = PhysicsServer2D::BODY_MODE_RIGID; Vector2 biased_linear_velocity; real_t biased_angular_velocity = 0.0; |