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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* PhysicsDirectBodyState2D: add get_contact_local_velocity_at_positionRicardo Buring2023-04-141-2/+4
* Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring2023-01-101-2/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring2022-09-151-3/+2
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-1/+1
* Fix some issues found by cppcheck.bruvzg2022-04-061-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-19/+35
* Improve RigidDynamicBody contacts in 2D and 3DPouleyKetchoupp2021-12-031-2/+8
* Fix RigidDynamicBody gaining momentum with bouncePouleyKetchoupp2021-11-251-0/+6
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
* Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-2/+0
* Expose local center of mass in physics serversPouleyKetchoupp2021-11-081-0/+1
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-8/+10
* Fix 2D center of mass not updated from transformPouleyKetchoupp2021-10-191-1/+4
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+354