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Redot Engine – Multi-platform 2D and 3D game engine
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physics_2d
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godot_body_2d.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position
Ricardo Buring
2023-04-14
1
-2
/
+4
*
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-10
1
-2
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-3
/
+2
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-1
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-19
/
+35
*
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-2
/
+8
*
Fix RigidDynamicBody gaining momentum with bounce
PouleyKetchoupp
2021-11-25
1
-0
/
+6
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-2
/
+0
*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+1
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-8
/
+10
*
Fix 2D center of mass not updated from transform
PouleyKetchoupp
2021-10-19
1
-1
/
+4
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+354