diff options
author | Aaron Record <aaronjrecord@gmail.com> | 2022-05-18 17:43:40 -0600 |
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committer | Aaron Record <aaronjrecord@gmail.com> | 2022-05-19 12:09:16 +0200 |
commit | 900c676b0282bed83d00834e3c280ac89c2bc94d (patch) | |
tree | b6bf869a55440a666f4bcc17d5e9cd93ff26dbdc /servers/physics_2d/godot_physics_server_2d.cpp | |
parent | 71c40ff4da85a4770958533cdc65f2c9f7ddeaff (diff) | |
download | redot-engine-900c676b0282bed83d00834e3c280ac89c2bc94d.tar.gz |
Use range iterators for RBSet in most cases
Diffstat (limited to 'servers/physics_2d/godot_physics_server_2d.cpp')
-rw-r--r-- | servers/physics_2d/godot_physics_server_2d.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp index f82f2533f3..cb829e5d91 100644 --- a/servers/physics_2d/godot_physics_server_2d.cpp +++ b/servers/physics_2d/godot_physics_server_2d.cpp @@ -1250,11 +1250,11 @@ void GodotPhysicsServer2D::step(real_t p_step) { island_count = 0; active_objects = 0; collision_pairs = 0; - for (RBSet<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) { - stepper->step(const_cast<GodotSpace2D *>(E->get()), p_step); - island_count += E->get()->get_island_count(); - active_objects += E->get()->get_active_objects(); - collision_pairs += E->get()->get_collision_pairs(); + for (const GodotSpace2D *E : active_spaces) { + stepper->step(const_cast<GodotSpace2D *>(E), p_step); + island_count += E->get_island_count(); + active_objects += E->get_active_objects(); + collision_pairs += E->get_collision_pairs(); } } @@ -1271,8 +1271,8 @@ void GodotPhysicsServer2D::flush_queries() { uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); - for (RBSet<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) { - GodotSpace2D *space = const_cast<GodotSpace2D *>(E->get()); + for (const GodotSpace2D *E : active_spaces) { + GodotSpace2D *space = const_cast<GodotSpace2D *>(E); space->call_queries(); } @@ -1292,9 +1292,9 @@ void GodotPhysicsServer2D::flush_queries() { total_time[i] = 0; } - for (RBSet<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) { + for (const GodotSpace2D *E : active_spaces) { for (int i = 0; i < GodotSpace2D::ELAPSED_TIME_MAX; i++) { - total_time[i] += E->get()->get_elapsed_time(GodotSpace2D::ElapsedTime(i)); + total_time[i] += E->get_elapsed_time(GodotSpace2D::ElapsedTime(i)); } } |