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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-03 10:38:40 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-03 12:01:38 -0700
commit2273a78af1034b23b6bdefd993c41a27b4847d4b (patch)
tree015bf9aed485ce733aea0cb6f98c100970f5082f /servers/physics_2d/godot_physics_server_2d.h
parent5cbc7149a1cd9a55ffccf8ca96e48b872417ce89 (diff)
downloadredot-engine-2273a78af1034b23b6bdefd993c41a27b4847d4b.tar.gz
Update space parameters in 2D and 3D
Clarified space parameters for contacts and added missing ones. List of changes: -Add contact bias to space parameters -Add solver iterations to space parameters, instead of a specific physics server function -Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION to make it consistent with other contact parameters
Diffstat (limited to 'servers/physics_2d/godot_physics_server_2d.h')
-rw-r--r--servers/physics_2d/godot_physics_server_2d.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h
index 1f544fee72..ad6d5e0940 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/servers/physics_2d/godot_physics_server_2d.h
@@ -45,7 +45,6 @@ class GodotPhysicsServer2D : public PhysicsServer2D {
friend class GodotPhysicsDirectSpaceState2D;
friend class GodotPhysicsDirectBodyState2D;
bool active = true;
- int iterations = 0;
bool doing_sync = false;
int island_count = 0;
@@ -283,8 +282,6 @@ public:
virtual void end_sync() override;
virtual void finish() override;
- virtual void set_collision_iterations(int p_iterations) override;
-
virtual bool is_flushing_queries() const override { return flushing_queries; }
int get_process_info(ProcessInfo p_info) override;