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| author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-12-03 10:38:40 -0700 |
|---|---|---|
| committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-12-03 12:01:38 -0700 |
| commit | 2273a78af1034b23b6bdefd993c41a27b4847d4b (patch) | |
| tree | 015bf9aed485ce733aea0cb6f98c100970f5082f /servers/physics_2d/godot_step_2d.cpp | |
| parent | 5cbc7149a1cd9a55ffccf8ca96e48b872417ce89 (diff) | |
| download | redot-engine-2273a78af1034b23b6bdefd993c41a27b4847d4b.tar.gz | |
Update space parameters in 2D and 3D
Clarified space parameters for contacts and added missing ones.
List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
Diffstat (limited to 'servers/physics_2d/godot_step_2d.cpp')
| -rw-r--r-- | servers/physics_2d/godot_step_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp index 00d11acdab..bc604e380a 100644 --- a/servers/physics_2d/godot_step_2d.cpp +++ b/servers/physics_2d/godot_step_2d.cpp @@ -124,14 +124,14 @@ void GodotStep2D::_check_suspend(LocalVector<GodotBody2D *> &p_body_island) cons } } -void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta, int p_iterations) { +void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) { p_space->lock(); // can't access space during this p_space->setup(); //update inertias, etc p_space->set_last_step(p_delta); - iterations = p_iterations; + iterations = p_space->get_solver_iterations(); delta = p_delta; const SelfList<GodotBody2D>::List *body_list = &p_space->get_active_body_list(); |
