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| author | reduz <reduzio@gmail.com> | 2022-05-13 15:04:37 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-16 10:37:48 +0200 |
| commit | 746dddc0673d7261f19b1e056e90e6e3a49ef33a (patch) | |
| tree | 434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /servers/physics_2d/godot_step_2d.cpp | |
| parent | 396def9b66c476f7834604adb7136ca903ed01be (diff) | |
| download | redot-engine-746dddc0673d7261f19b1e056e90e6e3a49ef33a.tar.gz | |
Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
Diffstat (limited to 'servers/physics_2d/godot_step_2d.cpp')
| -rw-r--r-- | servers/physics_2d/godot_step_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp index fd72038be3..0df5c1aabc 100644 --- a/servers/physics_2d/godot_step_2d.cpp +++ b/servers/physics_2d/godot_step_2d.cpp @@ -168,7 +168,7 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) { const SelfList<GodotArea2D>::List &aml = p_space->get_moved_area_list(); while (aml.first()) { - for (const Set<GodotConstraint2D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { + for (const RBSet<GodotConstraint2D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { GodotConstraint2D *constraint = E->get(); if (constraint->get_island_step() == _step) { continue; |
