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authorfabriceci <fabricecipolla@gmail.com>2022-08-25 19:35:52 +0200
committerfabriceci <fabricecipolla@gmail.com>2022-08-26 12:26:25 +0200
commitf8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a (patch)
tree3a40af806ef5623d64dbd6fa7223c914551dd29a /servers/physics_2d/godot_step_2d.cpp
parentdc4193b478dec409132bf50d90fdb4c6760a109a (diff)
downloadredot-engine-f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a.tar.gz
Restore RigidBody2/3D, SoftBody names in physics
Diffstat (limited to 'servers/physics_2d/godot_step_2d.cpp')
-rw-r--r--servers/physics_2d/godot_step_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index 0603458acd..46718c8819 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -42,7 +42,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
p_body->set_island_step(_step);
if (p_body->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
- // Only dynamic bodies are tested for activation.
+ // Only rigid bodies are tested for activation.
p_body_island.push_back(p_body);
}