diff options
| author | fabriceci <fabricecipolla@gmail.com> | 2022-08-25 19:35:52 +0200 |
|---|---|---|
| committer | fabriceci <fabricecipolla@gmail.com> | 2022-08-26 12:26:25 +0200 |
| commit | f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a (patch) | |
| tree | 3a40af806ef5623d64dbd6fa7223c914551dd29a /servers/physics_2d/godot_step_2d.cpp | |
| parent | dc4193b478dec409132bf50d90fdb4c6760a109a (diff) | |
| download | redot-engine-f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a.tar.gz | |
Restore RigidBody2/3D, SoftBody names in physics
Diffstat (limited to 'servers/physics_2d/godot_step_2d.cpp')
| -rw-r--r-- | servers/physics_2d/godot_step_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp index 0603458acd..46718c8819 100644 --- a/servers/physics_2d/godot_step_2d.cpp +++ b/servers/physics_2d/godot_step_2d.cpp @@ -42,7 +42,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D p_body->set_island_step(_step); if (p_body->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) { - // Only dynamic bodies are tested for activation. + // Only rigid bodies are tested for activation. p_body_island.push_back(p_body); } |
