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authorTiger Caldwell <tiger@caldwellfive.com>2018-07-24 03:49:12 -0400
committerTiger Caldwell <tiger@caldwellfive.com>2018-07-24 05:00:56 -0400
commit40c7716586db9182208b51d22e117d099bb4c97d (patch)
tree658b3a51f9712097e82ec1f46b08e9b39cdfd690 /servers/physics_2d/physics_2d_server_sw.cpp
parent4b277c2c20438c5aada0d45f1e4228b15249faee (diff)
downloadredot-engine-40c7716586db9182208b51d22e117d099bb4c97d.tar.gz
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
RigidBody: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse RigidBody2D: - Added add_central_force - Added add_torque - Added apply_central_impulse - Added apply_torque_impulse PhysicsDirectBodyState: - Added apply_central_impulse Physics2DDirectBodyState: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse - Added apply_impulse - Added apply_torque_impulse PhysicsServer: - Added body_add_force - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse Physics2DServer: - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse - Added body_apply_torque_impulse Also fixed some small bugs along the way
Diffstat (limited to 'servers/physics_2d/physics_2d_server_sw.cpp')
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index cfcef8cb04..ba87969eea 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -854,6 +854,21 @@ real_t Physics2DServerSW::body_get_applied_torque(RID p_body) const {
return body->get_applied_torque();
};
+void Physics2DServerSW::body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->apply_central_impulse(p_impulse);
+ body->wakeup();
+}
+
+void Physics2DServerSW::body_apply_torque_impulse(RID p_body, real_t p_torque) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->apply_torque_impulse(p_torque);
+}
+
void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse) {
Body2DSW *body = body_owner.get(p_body);
@@ -863,12 +878,28 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, con
body->wakeup();
};
+void Physics2DServerSW::body_add_central_force(RID p_body, const Vector2 &p_force) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->add_central_force(p_force);
+ body->wakeup();
+};
+
void Physics2DServerSW::body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->add_force(p_force, p_offset);
+ body->add_force(p_offset, p_force);
+ body->wakeup();
+};
+
+void Physics2DServerSW::body_add_torque(RID p_body, real_t p_torque) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->add_torque(p_torque);
body->wakeup();
};