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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-13 10:49:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-13 10:49:26 -0300 |
commit | 2ef5a342e34df3863ac512bb3673eba28f15e9f4 (patch) | |
tree | edb5abbc25afce7fb23d704070d43968cf4d9b33 /servers/physics_2d_server.h | |
parent | 30d36581100f0bf71c6d2502be9a03443bdf8708 (diff) | |
download | redot-engine-2ef5a342e34df3863ac512bb3673eba28f15e9f4.tar.gz |
-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
Diffstat (limited to 'servers/physics_2d_server.h')
-rw-r--r-- | servers/physics_2d_server.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 6e53cde55c..008b25e7d7 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -442,6 +442,9 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0; virtual int body_get_max_contacts_reported(RID p_body) const=0; + virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0; + virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0; + //missing remove virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0; virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0; |