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| author | PrecisionRender <austin08dean@gmail.com> | 2023-03-05 15:59:22 -0600 |
|---|---|---|
| committer | PrecisionRender <austin08dean@gmail.com> | 2023-08-02 15:16:44 -0500 |
| commit | af7f787c6ed3ac39f61ca0e346256a5aa6a00289 (patch) | |
| tree | d9b78d6883be72f85db7bf5abbde1e45a30bf7aa /servers/physics_3d/godot_collision_solver_3d.cpp | |
| parent | 262d1eaa631e9cefc3f6f09845579cef2af37576 (diff) | |
| download | redot-engine-af7f787c6ed3ac39f61ca0e346256a5aa6a00289.tar.gz | |
Add ability to get barycentric coordinates from ray
Diffstat (limited to 'servers/physics_3d/godot_collision_solver_3d.cpp')
| -rw-r--r-- | servers/physics_3d/godot_collision_solver_3d.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp index 2de1d86de1..db48111eea 100644 --- a/servers/physics_3d/godot_collision_solver_3d.cpp +++ b/servers/physics_3d/godot_collision_solver_3d.cpp @@ -106,7 +106,8 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A, to = ai.xform(to); Vector3 p, n; - if (!p_shape_B->intersect_segment(from, to, p, n, true)) { + int fi = -1; + if (!p_shape_B->intersect_segment(from, to, p, n, fi, true)) { return false; } |
