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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-12-06 16:49:42 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-06 16:49:42 +0100 |
| commit | 4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2 (patch) | |
| tree | d09ba42181856f0fea07228b450dcb9ffc9fff39 /servers/physics_3d/godot_physics_server_3d.h | |
| parent | 3ae8eda1ed30b6c32f6fc1141118c5a062161a96 (diff) | |
| parent | 2273a78af1034b23b6bdefd993c41a27b4847d4b (diff) | |
| download | redot-engine-4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2.tar.gz | |
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Diffstat (limited to 'servers/physics_3d/godot_physics_server_3d.h')
| -rw-r--r-- | servers/physics_3d/godot_physics_server_3d.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h index f5c8e0f60d..be9bbea76b 100644 --- a/servers/physics_3d/godot_physics_server_3d.h +++ b/servers/physics_3d/godot_physics_server_3d.h @@ -44,7 +44,6 @@ class GodotPhysicsServer3D : public PhysicsServer3D { friend class GodotPhysicsDirectSpaceState3D; bool active = true; - int iterations = 0; int island_count = 0; int active_objects = 0; @@ -364,8 +363,6 @@ public: virtual void end_sync() override; virtual void finish() override; - virtual void set_collision_iterations(int p_iterations) override; - virtual bool is_flushing_queries() const override { return flushing_queries; } int get_process_info(ProcessInfo p_info) override; |
