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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-16 01:22:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-16 20:40:49 +0100
commit8fb7e622a6a4d6651442764e4e22e000f455f77b (patch)
treec0a47367d1778fb3903be27067ad0c3731e76668 /servers/physics_3d/godot_shape_3d.cpp
parent5045f46a5c384d83504be3d0cf101e403700b1e3 (diff)
downloadredot-engine-8fb7e622a6a4d6651442764e4e22e000f455f77b.tar.gz
Rename built-in `SGN()` macro to `SIGN()`
This matches the name of the GDScript function (except it's uppercase here).
Diffstat (limited to 'servers/physics_3d/godot_shape_3d.cpp')
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index b520ee45c7..d1e919ab6a 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -430,7 +430,7 @@ Vector3 GodotBoxShape3D::get_closest_point_to(const Vector3 &p_point) const {
if (outside == 1) {
//use plane if only one side matches
Vector3 n;
- n[i] = SGN(p_point[i]);
+ n[i] = SIGN(p_point[i]);
Plane p(n, half_extents[i]);
min_point = p.project(p_point);