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authorRémi Verschelde <remi@verschelde.fr>2021-12-06 16:49:42 +0100
committerGitHub <noreply@github.com>2021-12-06 16:49:42 +0100
commit4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2 (patch)
treed09ba42181856f0fea07228b450dcb9ffc9fff39 /servers/physics_3d/godot_step_3d.h
parent3ae8eda1ed30b6c32f6fc1141118c5a062161a96 (diff)
parent2273a78af1034b23b6bdefd993c41a27b4847d4b (diff)
downloadredot-engine-4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2.tar.gz
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Diffstat (limited to 'servers/physics_3d/godot_step_3d.h')
-rw-r--r--servers/physics_3d/godot_step_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_step_3d.h b/servers/physics_3d/godot_step_3d.h
index 23ede4feff..10389713f6 100644
--- a/servers/physics_3d/godot_step_3d.h
+++ b/servers/physics_3d/godot_step_3d.h
@@ -56,7 +56,7 @@ class GodotStep3D {
void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
public:
- void step(GodotSpace3D *p_space, real_t p_delta, int p_iterations);
+ void step(GodotSpace3D *p_space, real_t p_delta);
GodotStep3D();
~GodotStep3D();
};