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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-12-06 16:49:42 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-06 16:49:42 +0100 |
| commit | 4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2 (patch) | |
| tree | d09ba42181856f0fea07228b450dcb9ffc9fff39 /servers/physics_3d/godot_step_3d.h | |
| parent | 3ae8eda1ed30b6c32f6fc1141118c5a062161a96 (diff) | |
| parent | 2273a78af1034b23b6bdefd993c41a27b4847d4b (diff) | |
| download | redot-engine-4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2.tar.gz | |
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Diffstat (limited to 'servers/physics_3d/godot_step_3d.h')
| -rw-r--r-- | servers/physics_3d/godot_step_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_step_3d.h b/servers/physics_3d/godot_step_3d.h index 23ede4feff..10389713f6 100644 --- a/servers/physics_3d/godot_step_3d.h +++ b/servers/physics_3d/godot_step_3d.h @@ -56,7 +56,7 @@ class GodotStep3D { void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const; public: - void step(GodotSpace3D *p_space, real_t p_delta, int p_iterations); + void step(GodotSpace3D *p_space, real_t p_delta); GodotStep3D(); ~GodotStep3D(); }; |
