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author | fabriceci <fabricecipolla@gmail.com> | 2022-08-22 13:38:57 +0200 |
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committer | fabriceci <fabricecipolla@gmail.com> | 2022-09-18 22:23:09 +0200 |
commit | 10395f5df2a1cac6ed83e674c084e62a88fcdde9 (patch) | |
tree | 06d018afc4f808ab5c91496f5820bf5360d61a90 /servers/physics_server_2d.h | |
parent | e5594c26b14e75d8b75d1f697cf2bfbd6254a50c (diff) | |
download | redot-engine-10395f5df2a1cac6ed83e674c084e62a88fcdde9.tar.gz |
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
Diffstat (limited to 'servers/physics_server_2d.h')
-rw-r--r-- | servers/physics_server_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index d5b4dc05e6..d9572e6594 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -490,7 +490,7 @@ public: bool collide_separation_ray = false; HashSet<RID> exclude_bodies; HashSet<ObjectID> exclude_objects; - bool recovery_as_collision = false; + bool recovery_as_collision = false; // Don't report margin recovery as collision by default, only used for floor snapping. MotionParameters() {} |