index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
physics_server_2d.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-1
/
+13
*
PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position
Ricardo Buring
2023-04-14
1
-0
/
+1
*
Fix collide_shape return type
Ricardo Buring
2023-03-23
1
-1
/
+1
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-1
/
+1
*
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
1
-1
/
+0
*
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-10
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Update remaining physics exclude parameters to use TypedArray
Ricardo Buring
2022-11-23
1
-2
/
+2
*
Merge pull request #66951 from rburing/restore_recovery_as_collision
Rémi Verschelde
2022-10-06
1
-1
/
+1
|
\
|
*
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-10-05
1
-1
/
+1
*
|
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-1
/
+4
|
/
*
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-21
1
-4
/
+1
|
\
|
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-4
/
+1
*
|
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-18
1
-1
/
+1
|
/
*
Expose registration of physics servers to GDExtension
Ricardo Buring
2022-09-07
1
-17
/
+25
*
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-05
1
-0
/
+1
|
\
|
*
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-04
1
-0
/
+1
*
|
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-9
/
+9
|
/
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-2
/
+2
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-4
/
+6
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+3
*
Add static methods to create RayQueryParameters
kobewi
2022-06-10
1
-0
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-5
/
+5
*
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
1
-0
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-5
/
+5
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-3
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-14
/
+29
*
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-06
1
-3
/
+3
|
\
|
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-3
/
+3
*
|
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-30
1
-2
/
+1
|
/
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-3
/
+3
|
\
|
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-3
/
+3
*
|
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
/
+5
|
/
*
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
1
-0
/
+1
|
\
|
*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+1
*
|
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-58
/
+144
|
/
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-2
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-1
/
+8
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-3
/
+3
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+4
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-14
/
+46
*
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-8
/
+0
*
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-1
/
+1
|
\
|
*
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
|
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+0
|
/
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
/
+2
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-3
/
+7
[next]