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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-21 19:00:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-21 19:01:00 -0300 |
commit | 0aa7242624fcd74eaf13db006274829c284fab3b (patch) | |
tree | 85ae8bc9d725f191da68f1b9ffe1e426025e8fb2 /servers/register_server_types.cpp | |
parent | c4d6e54e93431e94888c5594386bcd0aa22528ee (diff) | |
download | redot-engine-0aa7242624fcd74eaf13db006274829c284fab3b.tar.gz |
WIP new AudioServer, with buses, effects, etc.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r-- | servers/register_server_types.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 8b831f4ff6..66f3bfd275 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -35,6 +35,12 @@ #include "physics_2d_server.h" #include "script_debugger_remote.h" #include "visual/shader_types.h" +#include "audio/audio_stream.h" +#include "audio/audio_effect.h" +#include "audio/effects/audio_effect_amplify.h" +#include "audio/effects/audio_effect_reverb.h" +#include "audio/effects/audio_effect_filter.h" +#include "audio/effects/audio_effect_eq.h" static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) { @@ -67,6 +73,26 @@ void register_server_types() { shader_types = memnew( ShaderTypes ); + ClassDB::register_virtual_class<AudioStream>(); + ClassDB::register_virtual_class<AudioStreamPlayback>(); + ClassDB::register_virtual_class<AudioEffect>(); + + ClassDB::register_class<AudioEffectAmplify>(); + + ClassDB::register_class<AudioEffectReverb>(); + + ClassDB::register_class<AudioEffectLowPass>(); + ClassDB::register_class<AudioEffectHighPass>(); + ClassDB::register_class<AudioEffectBandPass>(); + ClassDB::register_class<AudioEffectNotchPass>(); + ClassDB::register_class<AudioEffectBandLimit>(); + ClassDB::register_class<AudioEffectLowShelf>(); + ClassDB::register_class<AudioEffectHighShelf>(); + + ClassDB::register_class<AudioEffectEQ6>(); + ClassDB::register_class<AudioEffectEQ10>(); + ClassDB::register_class<AudioEffectEQ21>(); + ClassDB::register_virtual_class<Physics2DDirectBodyState>(); ClassDB::register_virtual_class<Physics2DDirectSpaceState>(); |