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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /servers/register_server_types.cpp
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
downloadredot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 60217002fb..adca7b8055 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -83,7 +83,6 @@ PhysicsServer2D *_createGodotPhysics2DCallback() {
}
static bool has_server_feature_callback(const String &p_feature) {
-
if (RenderingServer::get_singleton()) {
if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
return true;
@@ -98,7 +97,6 @@ void preregister_server_types() {
}
void register_server_types() {
-
OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
ClassDB::register_virtual_class<DisplayServer>();
@@ -210,12 +208,10 @@ void register_server_types() {
}
void unregister_server_types() {
-
memdelete(shader_types);
}
void register_server_singletons() {
-
Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));