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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-28 13:19:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-28 13:20:48 +0100 |
commit | 0c320a6bf3f9d8d2570a9230a29cf8ae925e89f0 (patch) | |
tree | ce229b0c853409ad5fd57c79605753a2804fe053 /servers/register_server_types.cpp | |
parent | bbbdabc771662d0effb739237967982cd201ea89 (diff) | |
download | redot-engine-0c320a6bf3f9d8d2570a9230a29cf8ae925e89f0.tar.gz |
More server renames for consistency after #37361
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r-- | servers/register_server_types.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index fa2a5f23dd..c53ffcc7b5 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -70,7 +70,7 @@ ShaderTypes *shader_types = NULL; -PhysicsServer3D *_createGodotPhysicsCallback() { +PhysicsServer3D *_createGodotPhysics3DCallback() { return memnew(PhysicsServer3DSW); } @@ -162,7 +162,7 @@ void register_server_types() { ClassDB::register_virtual_class<PhysicsDirectBodyState2D>(); ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>(); ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>(); - ClassDB::register_class<Physics2DTestMotionResult>(); + ClassDB::register_class<PhysicsTestMotionResult2D>(); ClassDB::register_class<PhysicsShapeQueryParameters2D>(); ClassDB::register_class<PhysicsShapeQueryParameters3D>(); @@ -181,7 +181,7 @@ void register_server_types() { GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); + PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysics3DCallback); PhysicsServer3DManager::set_default_server("GodotPhysics"); } |