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authorJuan Linietsky <reduzio@gmail.com>2017-07-19 17:00:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-19 17:06:03 -0300
commit25678b1876816b9ccb14b2c92aef62f3b009f88f (patch)
tree189f082d788f78e16f620b056d21249118883fc5 /servers/register_server_types.cpp
parent89588d43349e496a9e05756d42ae87323d31269e (diff)
downloadredot-engine-25678b1876816b9ccb14b2c92aef62f3b009f88f.tar.gz
-Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 8ee431cc68..c5029d1e13 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_server_types.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
@@ -73,10 +73,10 @@ ShaderTypes *shader_types = NULL;
void register_server_types() {
- GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("VisualServer", VisualServer::get_singleton()));
- GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("AudioServer", AudioServer::get_singleton()));
- GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
- GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
+ ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton()));
+ ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton()));
+ ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
+ ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
shader_types = memnew(ShaderTypes);