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authorJuan Linietsky <reduzio@gmail.com>2015-04-19 20:50:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-19 20:50:55 -0300
commit28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (patch)
treebccdcd878d023b34d1458e37de657138f6c66e72 /servers/register_server_types.cpp
parent1de1a04b78b65254aa41d7930947df82a121160c (diff)
downloadredot-engine-28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6.tar.gz
-Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 6ee01f9d43..d35b6e1e5f 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -55,6 +55,7 @@ void register_server_types() {
ObjectTypeDB::register_virtual_type<Physics2DDirectBodyState>();
ObjectTypeDB::register_virtual_type<Physics2DDirectSpaceState>();
ObjectTypeDB::register_virtual_type<Physics2DShapeQueryResult>();
+ ObjectTypeDB::register_virtual_type<Physics2DTestMotionResult>();
ObjectTypeDB::register_type<Physics2DShapeQueryParameters>();
ObjectTypeDB::register_type<PhysicsShapeQueryParameters>();