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author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 01:23:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 08:32:34 -0300 |
commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
tree | d863db50852afe5d4b0bc15b8452054498004cb1 /servers/register_server_types.cpp | |
parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) | |
download | redot-engine-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r-- | servers/register_server_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 79b994dd27..e97a6baeba 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -84,6 +84,7 @@ void register_server_types() { ClassDB::register_virtual_class<AudioStream>(); ClassDB::register_virtual_class<AudioStreamPlayback>(); + ClassDB::register_class<AudioStreamRandomPitch>(); ClassDB::register_virtual_class<AudioEffect>(); ClassDB::register_class<AudioBusLayout>(); |