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authorJuan Linietsky <reduzio@gmail.com>2017-07-15 01:23:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-15 08:32:34 -0300
commit2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch)
treed863db50852afe5d4b0bc15b8452054498004cb1 /servers/register_server_types.cpp
parente64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff)
downloadredot-engine-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz
Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 79b994dd27..e97a6baeba 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -84,6 +84,7 @@ void register_server_types() {
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
+ ClassDB::register_class<AudioStreamRandomPitch>();
ClassDB::register_virtual_class<AudioEffect>();
ClassDB::register_class<AudioBusLayout>();