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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/register_server_types.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp66
1 files changed, 32 insertions, 34 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 0d0619e880..06bcb642ad 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -29,58 +29,57 @@
#include "register_server_types.h"
#include "global_config.h"
-#include "visual_server.h"
-#include "audio_server.h"
-#include "physics_server.h"
-#include "physics_2d_server.h"
-#include "script_debugger_remote.h"
-#include "visual/shader_types.h"
-#include "audio/audio_stream.h"
#include "audio/audio_effect.h"
+#include "audio/audio_stream.h"
#include "audio/effects/audio_effect_amplify.h"
-#include "audio/effects/audio_effect_reverb.h"
-#include "audio/effects/audio_effect_filter.h"
-#include "audio/effects/audio_effect_eq.h"
-#include "audio/effects/audio_effect_distortion.h"
-#include "audio/effects/audio_effect_stereo_enhance.h"
-#include "audio/effects/audio_effect_panner.h"
#include "audio/effects/audio_effect_chorus.h"
-#include "audio/effects/audio_effect_delay.h"
#include "audio/effects/audio_effect_compressor.h"
+#include "audio/effects/audio_effect_delay.h"
+#include "audio/effects/audio_effect_distortion.h"
+#include "audio/effects/audio_effect_eq.h"
+#include "audio/effects/audio_effect_filter.h"
#include "audio/effects/audio_effect_limiter.h"
-#include "audio/effects/audio_effect_pitch_shift.h"
+#include "audio/effects/audio_effect_panner.h"
#include "audio/effects/audio_effect_phaser.h"
+#include "audio/effects/audio_effect_pitch_shift.h"
+#include "audio/effects/audio_effect_reverb.h"
+#include "audio/effects/audio_effect_stereo_enhance.h"
+#include "audio_server.h"
+#include "physics_2d_server.h"
+#include "physics_server.h"
+#include "script_debugger_remote.h"
+#include "visual/shader_types.h"
+#include "visual_server.h"
-static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
+static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
List<VS::TextureInfo> tinfo;
VS::get_singleton()->texture_debug_usage(&tinfo);
- for (List<VS::TextureInfo>::Element *E=tinfo.front();E;E=E->next()) {
+ for (List<VS::TextureInfo>::Element *E = tinfo.front(); E; E = E->next()) {
ScriptDebuggerRemote::ResourceUsage usage;
- usage.path=E->get().path;
- usage.vram=E->get().bytes;
- usage.id=E->get().texture;
- usage.type="Texture";
- usage.format=itos(E->get().size.width)+"x"+itos(E->get().size.height)+" "+Image::get_format_name(E->get().format);
+ usage.path = E->get().path;
+ usage.vram = E->get().bytes;
+ usage.id = E->get().texture;
+ usage.type = "Texture";
+ usage.format = itos(E->get().size.width) + "x" + itos(E->get().size.height) + " " + Image::get_format_name(E->get().format);
r_usage->push_back(usage);
}
-
}
-ShaderTypes *shader_types=NULL;
+ShaderTypes *shader_types = NULL;
void register_server_types() {
- GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc",20);
+ GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc", 20);
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("VisualServer",VisualServer::get_singleton()) );
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("AudioServer",AudioServer::get_singleton()) );
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PhysicsServer",PhysicsServer::get_singleton()) );
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Physics2DServer",Physics2DServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("VisualServer", VisualServer::get_singleton()));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("AudioServer", AudioServer::get_singleton()));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
- shader_types = memnew( ShaderTypes );
+ shader_types = memnew(ShaderTypes);
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
@@ -118,7 +117,6 @@ void register_server_types() {
ClassDB::register_class<AudioEffectPhaser>();
}
-
ClassDB::register_virtual_class<Physics2DDirectBodyState>();
ClassDB::register_virtual_class<Physics2DDirectSpaceState>();
ClassDB::register_virtual_class<Physics2DShapeQueryResult>();
@@ -130,10 +128,10 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsDirectSpaceState>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
- ScriptDebuggerRemote::resource_usage_func=_debugger_get_resource_usage;
+ ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;
}
-void unregister_server_types(){
+void unregister_server_types() {
- memdelete( shader_types );
+ memdelete(shader_types);
}