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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/register_server_types.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r-- | servers/register_server_types.cpp | 66 |
1 files changed, 32 insertions, 34 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 0d0619e880..06bcb642ad 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -29,58 +29,57 @@ #include "register_server_types.h" #include "global_config.h" -#include "visual_server.h" -#include "audio_server.h" -#include "physics_server.h" -#include "physics_2d_server.h" -#include "script_debugger_remote.h" -#include "visual/shader_types.h" -#include "audio/audio_stream.h" #include "audio/audio_effect.h" +#include "audio/audio_stream.h" #include "audio/effects/audio_effect_amplify.h" -#include "audio/effects/audio_effect_reverb.h" -#include "audio/effects/audio_effect_filter.h" -#include "audio/effects/audio_effect_eq.h" -#include "audio/effects/audio_effect_distortion.h" -#include "audio/effects/audio_effect_stereo_enhance.h" -#include "audio/effects/audio_effect_panner.h" #include "audio/effects/audio_effect_chorus.h" -#include "audio/effects/audio_effect_delay.h" #include "audio/effects/audio_effect_compressor.h" +#include "audio/effects/audio_effect_delay.h" +#include "audio/effects/audio_effect_distortion.h" +#include "audio/effects/audio_effect_eq.h" +#include "audio/effects/audio_effect_filter.h" #include "audio/effects/audio_effect_limiter.h" -#include "audio/effects/audio_effect_pitch_shift.h" +#include "audio/effects/audio_effect_panner.h" #include "audio/effects/audio_effect_phaser.h" +#include "audio/effects/audio_effect_pitch_shift.h" +#include "audio/effects/audio_effect_reverb.h" +#include "audio/effects/audio_effect_stereo_enhance.h" +#include "audio_server.h" +#include "physics_2d_server.h" +#include "physics_server.h" +#include "script_debugger_remote.h" +#include "visual/shader_types.h" +#include "visual_server.h" -static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) { +static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) { List<VS::TextureInfo> tinfo; VS::get_singleton()->texture_debug_usage(&tinfo); - for (List<VS::TextureInfo>::Element *E=tinfo.front();E;E=E->next()) { + for (List<VS::TextureInfo>::Element *E = tinfo.front(); E; E = E->next()) { ScriptDebuggerRemote::ResourceUsage usage; - usage.path=E->get().path; - usage.vram=E->get().bytes; - usage.id=E->get().texture; - usage.type="Texture"; - usage.format=itos(E->get().size.width)+"x"+itos(E->get().size.height)+" "+Image::get_format_name(E->get().format); + usage.path = E->get().path; + usage.vram = E->get().bytes; + usage.id = E->get().texture; + usage.type = "Texture"; + usage.format = itos(E->get().size.width) + "x" + itos(E->get().size.height) + " " + Image::get_format_name(E->get().format); r_usage->push_back(usage); } - } -ShaderTypes *shader_types=NULL; +ShaderTypes *shader_types = NULL; void register_server_types() { - GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc",20); + GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc", 20); - GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("VisualServer",VisualServer::get_singleton()) ); - GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("AudioServer",AudioServer::get_singleton()) ); - GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PhysicsServer",PhysicsServer::get_singleton()) ); - GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Physics2DServer",Physics2DServer::get_singleton()) ); + GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("VisualServer", VisualServer::get_singleton())); + GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("AudioServer", AudioServer::get_singleton())); + GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("PhysicsServer", PhysicsServer::get_singleton())); + GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("Physics2DServer", Physics2DServer::get_singleton())); - shader_types = memnew( ShaderTypes ); + shader_types = memnew(ShaderTypes); ClassDB::register_virtual_class<AudioStream>(); ClassDB::register_virtual_class<AudioStreamPlayback>(); @@ -118,7 +117,6 @@ void register_server_types() { ClassDB::register_class<AudioEffectPhaser>(); } - ClassDB::register_virtual_class<Physics2DDirectBodyState>(); ClassDB::register_virtual_class<Physics2DDirectSpaceState>(); ClassDB::register_virtual_class<Physics2DShapeQueryResult>(); @@ -130,10 +128,10 @@ void register_server_types() { ClassDB::register_virtual_class<PhysicsDirectSpaceState>(); ClassDB::register_virtual_class<PhysicsShapeQueryResult>(); - ScriptDebuggerRemote::resource_usage_func=_debugger_get_resource_usage; + ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage; } -void unregister_server_types(){ +void unregister_server_types() { - memdelete( shader_types ); + memdelete(shader_types); } |