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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-02 18:03:44 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-02 18:03:44 -0700
commit62e577267fc43b0928e119acbf6578009fecd0ed (patch)
tree2d7975d5042dc776277990b960ff1cdd86eb4f8d /servers/register_server_types.cpp
parenteefe276a82c5ed080c10ac7c991e0348642621b2 (diff)
downloadredot-engine-62e577267fc43b0928e119acbf6578009fecd0ed.tar.gz
Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult3D, the same way it's done for 2D. Also cleaned a few things in the 2D version.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 59c7dcc7d2..4e309927bb 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -220,6 +220,7 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsDirectBodyState3D>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>();
+ ClassDB::register_class<PhysicsTestMotionResult3D>();
// Physics 2D
GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");