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authorWARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com>2020-03-28 23:33:24 +1100
committerWARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com>2020-04-09 03:13:33 +1000
commit6d5c6ffbe0231a702cac12a6dbc62e06f975cf33 (patch)
treebe2014a9f0271c882b9b42a3ae8c470d29d440d9 /servers/register_server_types.cpp
parent26ecd924cc15c69362cc921235a0e81b5d0c88fd (diff)
downloadredot-engine-6d5c6ffbe0231a702cac12a6dbc62e06f975cf33.tar.gz
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 64b48bea50..1663206158 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -174,15 +174,15 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer2DManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback);
- PhysicsServer2DManager::set_default_server("GodotPhysics");
+ PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback);
+ PhysicsServer2DManager::set_default_server("GodotPhysics2D");
// Physics 3D
GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysics3DCallback);
- PhysicsServer3DManager::set_default_server("GodotPhysics");
+ PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
+ PhysicsServer3DManager::set_default_server("GodotPhysics3D");
}
void unregister_server_types() {