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author | WARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com> | 2020-03-28 23:33:24 +1100 |
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committer | WARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com> | 2020-04-09 03:13:33 +1000 |
commit | 6d5c6ffbe0231a702cac12a6dbc62e06f975cf33 (patch) | |
tree | be2014a9f0271c882b9b42a3ae8c470d29d440d9 /servers/register_server_types.cpp | |
parent | 26ecd924cc15c69362cc921235a0e81b5d0c88fd (diff) | |
download | redot-engine-6d5c6ffbe0231a702cac12a6dbc62e06f975cf33.tar.gz |
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r-- | servers/register_server_types.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 64b48bea50..1663206158 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -174,15 +174,15 @@ void register_server_types() { GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServer2DManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback); - PhysicsServer2DManager::set_default_server("GodotPhysics"); + PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback); + PhysicsServer2DManager::set_default_server("GodotPhysics2D"); // Physics 3D GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysics3DCallback); - PhysicsServer3DManager::set_default_server("GodotPhysics"); + PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback); + PhysicsServer3DManager::set_default_server("GodotPhysics3D"); } void unregister_server_types() { |