summaryrefslogtreecommitdiffstats
path: root/servers/register_server_types.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /servers/register_server_types.cpp
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
downloadredot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 574b373c30..fa2a5f23dd 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -58,30 +58,30 @@
#include "camera/camera_feed.h"
#include "camera_server.h"
#include "display_server.h"
-#include "navigation_2d_server.h"
-#include "navigation_server.h"
-#include "physics/physics_server_sw.h"
-#include "physics_2d/physics_2d_server_sw.h"
-#include "physics_2d/physics_2d_server_wrap_mt.h"
-#include "physics_2d_server.h"
-#include "physics_server.h"
-#include "visual/shader_types.h"
-#include "visual_server.h"
+#include "navigation_server_2d.h"
+#include "navigation_server_3d.h"
+#include "physics_2d/physics_server_2d_sw.h"
+#include "physics_2d/physics_server_2d_wrap_mt.h"
+#include "physics_3d/physics_server_3d_sw.h"
+#include "physics_server_2d.h"
+#include "physics_server_3d.h"
+#include "rendering_server.h"
+#include "servers/rendering/shader_types.h"
ShaderTypes *shader_types = NULL;
-PhysicsServer *_createGodotPhysicsCallback() {
- return memnew(PhysicsServerSW);
+PhysicsServer3D *_createGodotPhysicsCallback() {
+ return memnew(PhysicsServer3DSW);
}
-Physics2DServer *_createGodotPhysics2DCallback() {
- return Physics2DServerWrapMT::init_server<Physics2DServerSW>();
+PhysicsServer2D *_createGodotPhysics2DCallback() {
+ return PhysicsServer2DWrapMT::init_server<PhysicsServer2DSW>();
}
static bool has_server_feature_callback(const String &p_feature) {
- if (VisualServer::get_singleton()) {
- if (VisualServer::get_singleton()->has_os_feature(p_feature)) {
+ if (RenderingServer::get_singleton()) {
+ if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
return true;
}
}
@@ -98,10 +98,10 @@ void register_server_types() {
OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
ClassDB::register_virtual_class<DisplayServer>();
- ClassDB::register_virtual_class<VisualServer>();
+ ClassDB::register_virtual_class<RenderingServer>();
ClassDB::register_class<AudioServer>();
- ClassDB::register_virtual_class<PhysicsServer>();
- ClassDB::register_virtual_class<Physics2DServer>();
+ ClassDB::register_virtual_class<PhysicsServer3D>();
+ ClassDB::register_virtual_class<PhysicsServer2D>();
ClassDB::register_class<ARVRServer>();
ClassDB::register_class<CameraServer>();
@@ -159,30 +159,30 @@ void register_server_types() {
ClassDB::register_class<CameraFeed>();
- ClassDB::register_virtual_class<Physics2DDirectBodyState>();
- ClassDB::register_virtual_class<Physics2DDirectSpaceState>();
- ClassDB::register_virtual_class<Physics2DShapeQueryResult>();
+ ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
+ ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>();
+ ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>();
ClassDB::register_class<Physics2DTestMotionResult>();
- ClassDB::register_class<Physics2DShapeQueryParameters>();
+ ClassDB::register_class<PhysicsShapeQueryParameters2D>();
- ClassDB::register_class<PhysicsShapeQueryParameters>();
- ClassDB::register_virtual_class<PhysicsDirectBodyState>();
- ClassDB::register_virtual_class<PhysicsDirectSpaceState>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
+ ClassDB::register_class<PhysicsShapeQueryParameters3D>();
+ ClassDB::register_virtual_class<PhysicsDirectBodyState3D>();
+ ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>();
+ ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>();
// Physics 2D
- GLOBAL_DEF(Physics2DServerManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(Physics2DServerManager::setting_property_name, PropertyInfo(Variant::STRING, Physics2DServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
+ GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
+ ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- Physics2DServerManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback);
- Physics2DServerManager::set_default_server("GodotPhysics");
+ PhysicsServer2DManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback);
+ PhysicsServer2DManager::set_default_server("GodotPhysics");
// Physics 3D
- GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
+ GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
+ ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
- PhysicsServerManager::set_default_server("GodotPhysics");
+ PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
+ PhysicsServer3DManager::set_default_server("GodotPhysics");
}
void unregister_server_types() {
@@ -192,12 +192,12 @@ void unregister_server_types() {
void register_server_singletons() {
- Engine::get_singleton()->add_singleton(Engine::Singleton("VisualServer", VisualServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer::get_singleton_mut()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("Navigation2DServer", Navigation2DServer::get_singleton_mut()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer3D::get_singleton_mut()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton()));
}