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author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /servers/register_server_types.cpp | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) | |
download | redot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r-- | servers/register_server_types.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 574b373c30..fa2a5f23dd 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -58,30 +58,30 @@ #include "camera/camera_feed.h" #include "camera_server.h" #include "display_server.h" -#include "navigation_2d_server.h" -#include "navigation_server.h" -#include "physics/physics_server_sw.h" -#include "physics_2d/physics_2d_server_sw.h" -#include "physics_2d/physics_2d_server_wrap_mt.h" -#include "physics_2d_server.h" -#include "physics_server.h" -#include "visual/shader_types.h" -#include "visual_server.h" +#include "navigation_server_2d.h" +#include "navigation_server_3d.h" +#include "physics_2d/physics_server_2d_sw.h" +#include "physics_2d/physics_server_2d_wrap_mt.h" +#include "physics_3d/physics_server_3d_sw.h" +#include "physics_server_2d.h" +#include "physics_server_3d.h" +#include "rendering_server.h" +#include "servers/rendering/shader_types.h" ShaderTypes *shader_types = NULL; -PhysicsServer *_createGodotPhysicsCallback() { - return memnew(PhysicsServerSW); +PhysicsServer3D *_createGodotPhysicsCallback() { + return memnew(PhysicsServer3DSW); } -Physics2DServer *_createGodotPhysics2DCallback() { - return Physics2DServerWrapMT::init_server<Physics2DServerSW>(); +PhysicsServer2D *_createGodotPhysics2DCallback() { + return PhysicsServer2DWrapMT::init_server<PhysicsServer2DSW>(); } static bool has_server_feature_callback(const String &p_feature) { - if (VisualServer::get_singleton()) { - if (VisualServer::get_singleton()->has_os_feature(p_feature)) { + if (RenderingServer::get_singleton()) { + if (RenderingServer::get_singleton()->has_os_feature(p_feature)) { return true; } } @@ -98,10 +98,10 @@ void register_server_types() { OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback); ClassDB::register_virtual_class<DisplayServer>(); - ClassDB::register_virtual_class<VisualServer>(); + ClassDB::register_virtual_class<RenderingServer>(); ClassDB::register_class<AudioServer>(); - ClassDB::register_virtual_class<PhysicsServer>(); - ClassDB::register_virtual_class<Physics2DServer>(); + ClassDB::register_virtual_class<PhysicsServer3D>(); + ClassDB::register_virtual_class<PhysicsServer2D>(); ClassDB::register_class<ARVRServer>(); ClassDB::register_class<CameraServer>(); @@ -159,30 +159,30 @@ void register_server_types() { ClassDB::register_class<CameraFeed>(); - ClassDB::register_virtual_class<Physics2DDirectBodyState>(); - ClassDB::register_virtual_class<Physics2DDirectSpaceState>(); - ClassDB::register_virtual_class<Physics2DShapeQueryResult>(); + ClassDB::register_virtual_class<PhysicsDirectBodyState2D>(); + ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>(); + ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>(); ClassDB::register_class<Physics2DTestMotionResult>(); - ClassDB::register_class<Physics2DShapeQueryParameters>(); + ClassDB::register_class<PhysicsShapeQueryParameters2D>(); - ClassDB::register_class<PhysicsShapeQueryParameters>(); - ClassDB::register_virtual_class<PhysicsDirectBodyState>(); - ClassDB::register_virtual_class<PhysicsDirectSpaceState>(); - ClassDB::register_virtual_class<PhysicsShapeQueryResult>(); + ClassDB::register_class<PhysicsShapeQueryParameters3D>(); + ClassDB::register_virtual_class<PhysicsDirectBodyState3D>(); + ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>(); + ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>(); // Physics 2D - GLOBAL_DEF(Physics2DServerManager::setting_property_name, "DEFAULT"); - ProjectSettings::get_singleton()->set_custom_property_info(Physics2DServerManager::setting_property_name, PropertyInfo(Variant::STRING, Physics2DServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); + GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT"); + ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - Physics2DServerManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback); - Physics2DServerManager::set_default_server("GodotPhysics"); + PhysicsServer2DManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback); + PhysicsServer2DManager::set_default_server("GodotPhysics"); // Physics 3D - GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); - ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); + GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT"); + ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics"); + PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); + PhysicsServer3DManager::set_default_server("GodotPhysics"); } void unregister_server_types() { @@ -192,12 +192,12 @@ void unregister_server_types() { void register_server_singletons() { - Engine::get_singleton()->add_singleton(Engine::Singleton("VisualServer", VisualServer::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer::get_singleton_mut())); - Engine::get_singleton()->add_singleton(Engine::Singleton("Navigation2DServer", Navigation2DServer::get_singleton_mut())); + Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer3D::get_singleton_mut())); + Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut())); Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton())); } |