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authorRémi Verschelde <remi@verschelde.fr>2022-09-07 17:22:12 +0200
committerGitHub <noreply@github.com>2022-09-07 17:22:12 +0200
commitbd49129656131766829febc9704d2ebe46cdfe7f (patch)
tree073e9497b43233b4ebc35c9c8fc2203d214520d8 /servers/register_server_types.cpp
parent019253512d75eb5e012772921ace6c092d8f5380 (diff)
parent532e378cd9da5ab2121c6da8ac7d06ae7d5b6006 (diff)
downloadredot-engine-bd49129656131766829febc9704d2ebe46cdfe7f.tar.gz
Merge pull request #65427 from rburing/register_custom_physics_server
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 2e794683b9..b9667f338c 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -85,7 +85,7 @@
ShaderTypes *shader_types = nullptr;
-PhysicsServer3D *_createGodotPhysics3DCallback() {
+static PhysicsServer3D *_createGodotPhysics3DCallback() {
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
@@ -93,7 +93,7 @@ PhysicsServer3D *_createGodotPhysics3DCallback() {
return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
}
-PhysicsServer2D *_createGodotPhysics2DCallback() {
+static PhysicsServer2D *_createGodotPhysics2DCallback() {
bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
@@ -133,6 +133,9 @@ void register_server_types() {
GDREGISTER_ABSTRACT_CLASS(RenderingServer);
GDREGISTER_CLASS(AudioServer);
+ GDREGISTER_CLASS(PhysicsServer2DManager);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
+
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
@@ -144,6 +147,9 @@ void register_server_types() {
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state)");
+ GDREGISTER_CLASS(PhysicsServer3DManager);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
+
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
@@ -264,15 +270,15 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback);
- PhysicsServer2DManager::set_default_server("GodotPhysics2D");
+ PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
+ PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
// Physics 3D
GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
- PhysicsServer3DManager::set_default_server("GodotPhysics3D");
+ PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback));
+ PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D");
writer_mjpeg = memnew(MovieWriterMJPEG);
MovieWriter::add_writer(writer_mjpeg);