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authorBastiaanOlij <mux213@gmail.com>2017-10-08 00:51:17 +1100
committerBastiaanOlij <mux213@gmail.com>2017-10-14 09:10:18 +1100
commitcc37d43f861b2fd4c3c5d5fbaf7186bf5c30d35f (patch)
tree98fefbcb57a800a0a7b84ae28ab06cdba38a34c6 /servers/register_server_types.cpp
parent4585239a4bcb5350fadc1fbe5a6db1c2e67ab06a (diff)
downloadredot-engine-cc37d43f861b2fd4c3c5d5fbaf7186bf5c30d35f.tar.gz
Redoing the ARVR GDNative interface as module and tighter implementation
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 1aee2144aa..7a9328e30f 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -32,7 +32,6 @@
#include "arvr/arvr_interface.h"
#include "arvr/arvr_positional_tracker.h"
-#include "arvr/arvr_script_interface.h"
#include "arvr_server.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
@@ -74,10 +73,8 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
}
ShaderTypes *shader_types = NULL;
-ARVRServer *arvr_server = NULL;
void register_server_types() {
- arvr_server = memnew(ARVRServer);
ClassDB::register_virtual_class<VisualServer>();
ClassDB::register_class<AudioServer>();
@@ -95,7 +92,6 @@ void register_server_types() {
ClassDB::register_virtual_class<ARVRInterface>();
ClassDB::register_class<ARVRPositionalTracker>();
- ClassDB::register_class<ARVRScriptInterface>();
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
@@ -152,9 +148,5 @@ void register_server_types() {
void unregister_server_types() {
- //@TODO move this into iPhone/Android implementation? just have this here for testing...
- // mobile_interface = NULL;
-
memdelete(shader_types);
- memdelete(arvr_server);
}