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authorreduz <reduzio@gmail.com>2020-12-04 15:26:24 -0300
committerreduz <reduzio@gmail.com>2020-12-04 18:39:46 -0300
commit2787ad65be12a8ac84b7cc8536749686e9fe80dc (patch)
tree2f2cfbc02bddd77ba217797a5206767881184913 /servers/rendering/rasterizer_rd/light_cluster_builder.cpp
parent3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff)
downloadredot-engine-2787ad65be12a8ac84b7cc8536749686e9fe80dc.tar.gz
RenderingServer reorganization
Diffstat (limited to 'servers/rendering/rasterizer_rd/light_cluster_builder.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/light_cluster_builder.cpp252
1 files changed, 0 insertions, 252 deletions
diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
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--- a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
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-/*************************************************************************/
-/* light_cluster_builder.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "light_cluster_builder.h"
-
-void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection) {
- view_xform = p_view_transform;
- projection = p_cam_projection;
- z_near = -projection.get_z_near();
- z_far = -projection.get_z_far();
-
- //reset counts
- light_count = 0;
- refprobe_count = 0;
- decal_count = 0;
- item_count = 0;
- sort_id_count = 0;
-}
-
-void LightClusterBuilder::bake_cluster() {
- float slice_depth = (z_near - z_far) / depth;
-
- uint8_t *cluster_dataw = cluster_data.ptrw();
- Cell *cluster_data_ptr = (Cell *)cluster_dataw;
- //clear the cluster
- zeromem(cluster_data_ptr, (width * height * depth * sizeof(Cell)));
-
- /* Step 1, create cell positions and count them */
-
- for (uint32_t i = 0; i < item_count; i++) {
- const Item &item = items[i];
-
- int from_slice = Math::floor((z_near - (item.aabb.position.z + item.aabb.size.z)) / slice_depth);
- int to_slice = Math::floor((z_near - item.aabb.position.z) / slice_depth);
-
- if (from_slice >= (int)depth || to_slice < 0) {
- continue; //sorry no go
- }
-
- from_slice = MAX(0, from_slice);
- to_slice = MIN((int)depth - 1, to_slice);
-
- for (int j = from_slice; j <= to_slice; j++) {
- Vector3 min = item.aabb.position;
- Vector3 max = item.aabb.position + item.aabb.size;
-
- float limit_near = MIN((z_near - slice_depth * j), max.z);
- float limit_far = MAX((z_near - slice_depth * (j + 1)), min.z);
-
- max.z = limit_near;
- min.z = limit_near;
-
- Vector3 proj_min = projection.xform(min);
- Vector3 proj_max = projection.xform(max);
-
- int near_from_x = int(Math::floor((proj_min.x * 0.5 + 0.5) * width));
- int near_from_y = int(Math::floor((-proj_max.y * 0.5 + 0.5) * height));
- int near_to_x = int(Math::floor((proj_max.x * 0.5 + 0.5) * width));
- int near_to_y = int(Math::floor((-proj_min.y * 0.5 + 0.5) * height));
-
- max.z = limit_far;
- min.z = limit_far;
-
- proj_min = projection.xform(min);
- proj_max = projection.xform(max);
-
- int far_from_x = int(Math::floor((proj_min.x * 0.5 + 0.5) * width));
- int far_from_y = int(Math::floor((-proj_max.y * 0.5 + 0.5) * height));
- int far_to_x = int(Math::floor((proj_max.x * 0.5 + 0.5) * width));
- int far_to_y = int(Math::floor((-proj_min.y * 0.5 + 0.5) * height));
-
- //print_line(itos(j) + " near - " + Vector2i(near_from_x, near_from_y) + " -> " + Vector2i(near_to_x, near_to_y));
- //print_line(itos(j) + " far - " + Vector2i(far_from_x, far_from_y) + " -> " + Vector2i(far_to_x, far_to_y));
-
- int from_x = MIN(near_from_x, far_from_x);
- int from_y = MIN(near_from_y, far_from_y);
- int to_x = MAX(near_to_x, far_to_x);
- int to_y = MAX(near_to_y, far_to_y);
-
- if (from_x >= (int)width || to_x < 0 || from_y >= (int)height || to_y < 0) {
- continue;
- }
-
- int sx = MAX(0, from_x);
- int sy = MAX(0, from_y);
- int dx = MIN((int)width - 1, to_x);
- int dy = MIN((int)height - 1, to_y);
-
- //print_line(itos(j) + " - " + Vector2i(sx, sy) + " -> " + Vector2i(dx, dy));
-
- for (int x = sx; x <= dx; x++) {
- for (int y = sy; y <= dy; y++) {
- uint32_t offset = j * (width * height) + y * width + x;
-
- if (unlikely(sort_id_count == sort_id_max)) {
- sort_id_max = nearest_power_of_2_templated(sort_id_max + 1);
- sort_ids = (SortID *)memrealloc(sort_ids, sizeof(SortID) * sort_id_max);
- if (ids.size()) {
- ids.resize(sort_id_max);
- RD::get_singleton()->free(items_buffer);
- items_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * sort_id_max);
- }
- }
-
- sort_ids[sort_id_count].cell_index = offset;
- sort_ids[sort_id_count].item_index = item.index;
- sort_ids[sort_id_count].item_type = item.type;
-
- sort_id_count++;
-
- //for now, only count
- cluster_data_ptr[offset].item_pointers[item.type]++;
- //print_line("at offset " + itos(offset) + " value: " + itos(cluster_data_ptr[offset].item_pointers[item.type]));
- }
- }
- }
- }
-
- /* Step 2, Assign pointers (and reset counters) */
-
- uint32_t offset = 0;
- for (uint32_t i = 0; i < (width * height * depth); i++) {
- for (int j = 0; j < ITEM_TYPE_MAX; j++) {
- uint32_t count = cluster_data_ptr[i].item_pointers[j]; //save count
- cluster_data_ptr[i].item_pointers[j] = offset; //replace count by pointer
- offset += count; //increase offset by count;
- }
- }
-
- //print_line("offset: " + itos(offset));
- /* Step 3, Place item lists */
-
- uint32_t *ids_ptr = ids.ptrw();
-
- for (uint32_t i = 0; i < sort_id_count; i++) {
- const SortID &id = sort_ids[i];
- Cell &cell = cluster_data_ptr[id.cell_index];
- uint32_t pointer = cell.item_pointers[id.item_type] & POINTER_MASK;
- uint32_t counter = cell.item_pointers[id.item_type] >> COUNTER_SHIFT;
- ids_ptr[pointer + counter] = id.item_index;
-
- cell.item_pointers[id.item_type] = pointer | ((counter + 1) << COUNTER_SHIFT);
- }
-
- RD::get_singleton()->texture_update(cluster_texture, 0, cluster_data, true);
- RD::get_singleton()->buffer_update(items_buffer, 0, offset * sizeof(uint32_t), ids_ptr, true);
-}
-
-void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
- if (width == p_width && height == p_height && depth == p_depth) {
- return;
- }
- if (cluster_texture.is_valid()) {
- RD::get_singleton()->free(cluster_texture);
- }
-
- width = p_width;
- height = p_height;
- depth = p_depth;
-
- cluster_data.resize(width * height * depth * sizeof(Cell));
-
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
- tf.type = RD::TEXTURE_TYPE_3D;
- tf.width = width;
- tf.height = height;
- tf.depth = depth;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
-
- cluster_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
-}
-
-RID LightClusterBuilder::get_cluster_texture() const {
- return cluster_texture;
-}
-
-RID LightClusterBuilder::get_cluster_indices_buffer() const {
- return items_buffer;
-}
-
-LightClusterBuilder::LightClusterBuilder() {
- //initialize accumulators to something
- lights = (LightData *)memalloc(sizeof(LightData) * 1024);
- light_max = 1024;
-
- refprobes = (OrientedBoxData *)memalloc(sizeof(OrientedBoxData) * 1024);
- refprobe_max = 1024;
-
- decals = (OrientedBoxData *)memalloc(sizeof(OrientedBoxData) * 1024);
- decal_max = 1024;
-
- items = (Item *)memalloc(sizeof(Item) * 1024);
- item_max = 1024;
-
- sort_ids = (SortID *)memalloc(sizeof(SortID) * 1024);
- ids.resize(2014);
- items_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 1024);
- item_max = 1024;
-}
-
-LightClusterBuilder::~LightClusterBuilder() {
- if (cluster_data.size()) {
- RD::get_singleton()->free(cluster_texture);
- }
-
- if (lights) {
- memfree(lights);
- }
- if (refprobes) {
- memfree(refprobes);
- }
- if (decals) {
- memfree(decals);
- }
- if (items) {
- memfree(items);
- }
- if (sort_ids) {
- memfree(sort_ids);
- RD::get_singleton()->free(items_buffer);
- }
-}