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authorJuan Linietsky <reduzio@gmail.com>2020-04-14 00:05:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-14 11:13:34 -0300
commit5944eb6e7f4fc6f2a2b3a88032e3195467a12915 (patch)
tree80e38590d93bdb7d7a1c98310c5cc8baa99d64ad /servers/rendering/rasterizer_rd/light_cluster_builder.cpp
parent451d5bd49217e4b55221032e67a7e682e20dad67 (diff)
downloadredot-engine-5944eb6e7f4fc6f2a2b3a88032e3195467a12915.tar.gz
Implement decals
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
Diffstat (limited to 'servers/rendering/rasterizer_rd/light_cluster_builder.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/light_cluster_builder.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
index 943ef1c7fa..f75308a975 100644
--- a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
+++ b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
@@ -39,6 +39,7 @@ void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraM
//reset counts
light_count = 0;
refprobe_count = 0;
+ decal_count = 0;
item_count = 0;
sort_id_count = 0;
}