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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /servers/rendering/rasterizer_rd/rasterizer_rd.cpp | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) | |
download | redot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_rd.cpp')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_rd.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp index 4c92912e9c..4267a087b6 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp @@ -79,6 +79,7 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree void RasterizerRD::begin_frame(double frame_step) { frame++; + delta = frame_step; time += frame_step; double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs"); @@ -157,7 +158,7 @@ void RasterizerRD::initialize() { } ThreadWorkPool RasterizerRD::thread_work_pool; -uint32_t RasterizerRD::frame = 1; +uint64_t RasterizerRD::frame = 1; void RasterizerRD::finalize() { @@ -173,7 +174,10 @@ void RasterizerRD::finalize() { RD::get_singleton()->free(copy_viewports_sampler); } +RasterizerRD *RasterizerRD::singleton = nullptr; + RasterizerRD::RasterizerRD() { + singleton = this; thread_work_pool.init(); time = 0; |