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authorRémi Verschelde <rverschelde@gmail.com>2020-07-01 14:18:13 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-07-01 14:44:45 +0200
commit372136fe75e9f042d2284bae46d2879950f4d399 (patch)
tree9341d5a780694220105d17352d2ffe07815278bd /servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
parent719609522a30fa9e3b96b028ac5a1d1a65f1678f (diff)
downloadredot-engine-372136fe75e9f042d2284bae46d2879950f4d399.tar.gz
Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_rd.h')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 88c2f5a5e6..83c03399ab 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -689,7 +689,6 @@ private:
bool sdfgi_use_occlusion = false;
bool sdfgi_use_multibounce = false;
bool sdfgi_read_sky_light = false;
- bool sdfgi_enhance_ssr = false;
float sdfgi_energy = 1.0;
float sdfgi_normal_bias = 1.1;
float sdfgi_probe_bias = 1.1;
@@ -1290,7 +1289,7 @@ public:
bool environment_is_ssr_enabled(RID p_env) const;
bool environment_is_sdfgi_enabled(RID p_env) const;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias);
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count);
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames);