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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-01 14:18:13 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-01 14:44:45 +0200 |
| commit | 372136fe75e9f042d2284bae46d2879950f4d399 (patch) | |
| tree | 9341d5a780694220105d17352d2ffe07815278bd /servers/rendering/rasterizer_rd/rasterizer_scene_rd.h | |
| parent | 719609522a30fa9e3b96b028ac5a1d1a65f1678f (diff) | |
| download | redot-engine-372136fe75e9f042d2284bae46d2879950f4d399.tar.gz | |
Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_rd.h')
| -rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_scene_rd.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 88c2f5a5e6..83c03399ab 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -689,7 +689,6 @@ private: bool sdfgi_use_occlusion = false; bool sdfgi_use_multibounce = false; bool sdfgi_read_sky_light = false; - bool sdfgi_enhance_ssr = false; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; float sdfgi_probe_bias = 1.1; @@ -1290,7 +1289,7 @@ public: bool environment_is_ssr_enabled(RID p_env) const; bool environment_is_sdfgi_enabled(RID p_env) const; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias); + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count); virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames); |
