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authorJuan Linietsky <reduzio@gmail.com>2020-05-01 09:34:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-05-10 15:59:09 -0300
commit1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch)
treeb75303a69491978c1e13360a3e6f355c5234dfe0 /servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
parent6a0473bcc23c096ef9ee929632a209761c2668f6 (diff)
downloadredot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'servers/rendering/rasterizer_rd/shader_compiler_rd.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index 25856c92c7..2ef29e97ff 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -120,8 +120,11 @@ static int _get_datatype_size(SL::DataType p_type) {
return 16;
case SL::TYPE_SAMPLERCUBE:
return 16;
+ case SL::TYPE_SAMPLERCUBEARRAY:
+ return 16;
case SL::TYPE_STRUCT:
return 0;
+
case SL::TYPE_MAX: {
ERR_FAIL_V(0);
};
@@ -194,6 +197,8 @@ static int _get_datatype_alignment(SL::DataType p_type) {
return 16;
case SL::TYPE_SAMPLERCUBE:
return 16;
+ case SL::TYPE_SAMPLERCUBEARRAY:
+ return 16;
case SL::TYPE_STRUCT:
return 0;
case SL::TYPE_MAX: {