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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rasterizer_rd
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shader_compiler_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
RenderingServer reorganization
reduz
2020-12-04
1
-1452
/
+0
*
Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-0
/
+5
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-22
1
-7
/
+7
|
\
|
*
Shader globals bugfixes
David Sichma
2020-10-21
1
-7
/
+7
*
|
Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
1
-0
/
+2
|
/
*
Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
1
-0
/
+14
*
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-07-01
1
-0
/
+3
*
Implemented global const array to shaders
Yuri Roubinsky
2020-06-19
1
-1
/
+28
*
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
1
-3
/
+9
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-11
/
+19
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-65
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+5
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-74
/
+148
*
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-29
1
-7
/
+8
|
\
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*
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
1
-7
/
+8
*
|
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-10
/
+139
|
/
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-8
/
+8
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+1243