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author | Juan Linietsky <reduzio@gmail.com> | 2020-08-19 10:38:24 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-09-02 21:37:11 +0200 |
commit | f5f27bacdbd6677c16b82729dd3f4824609cf2ed (patch) | |
tree | 3a04659f841cba0bcbed4b27c4ddd96189c30c3d /servers/rendering/rasterizer_rd/shader_compiler_rd.h | |
parent | a3f5dac84f3416cf81dd69d90bf52eeacc63955a (diff) | |
download | redot-engine-f5f27bacdbd6677c16b82729dd3f4824609cf2ed.tar.gz |
Re-Implement GPU particles on master.
-No new features yet
-Unlike godot 3.x, sorting happens using GPU
Diffstat (limited to 'servers/rendering/rasterizer_rd/shader_compiler_rd.h')
-rw-r--r-- | servers/rendering/rasterizer_rd/shader_compiler_rd.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h index ce94fb743f..565520ec65 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h @@ -68,6 +68,8 @@ public: String fragment_global; String fragment; String light; + String compute_global; + String compute; bool uses_global_textures; bool uses_fragment_time; @@ -104,6 +106,7 @@ private: StringName vertex_name; StringName fragment_name; StringName light_name; + StringName compute_name; StringName time_name; Set<StringName> texture_functions; |