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authorJuan Linietsky <reduzio@gmail.com>2020-08-19 10:38:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-09-02 21:37:11 +0200
commitf5f27bacdbd6677c16b82729dd3f4824609cf2ed (patch)
tree3a04659f841cba0bcbed4b27c4ddd96189c30c3d /servers/rendering/rasterizer_rd/shader_compiler_rd.h
parenta3f5dac84f3416cf81dd69d90bf52eeacc63955a (diff)
downloadredot-engine-f5f27bacdbd6677c16b82729dd3f4824609cf2ed.tar.gz
Re-Implement GPU particles on master.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
Diffstat (limited to 'servers/rendering/rasterizer_rd/shader_compiler_rd.h')
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
index ce94fb743f..565520ec65 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
@@ -68,6 +68,8 @@ public:
String fragment_global;
String fragment;
String light;
+ String compute_global;
+ String compute;
bool uses_global_textures;
bool uses_fragment_time;
@@ -104,6 +106,7 @@ private:
StringName vertex_name;
StringName fragment_name;
StringName light_name;
+ StringName compute_name;
StringName time_name;
Set<StringName> texture_functions;