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authorandriyDev <andriydzikh@gmail.com>2020-09-23 15:49:50 -0400
committerandriyDev <andriydzikh@gmail.com>2021-06-05 00:55:25 -0700
commit9f4bf5ec8058340541ee6e35bc15015fe576a3e6 (patch)
tree8578567c279e9e31800c82ac8667e1e18e2b6a02 /servers/rendering/renderer_canvas_cull.h
parent8363ee6f8d398529d2db0e481fea82ccc9dcda31 (diff)
downloadredot-engine-9f4bf5ec8058340541ee6e35bc15015fe576a3e6.tar.gz
Deleted YSort, moved its functionality directly into Node2D.
YSort now has a compatibility alias to Node2D. Updated TileMap to use the existing Node2D y_sort_enabled property instead of its own property. Updated Node2D doc to include the new y_sort_enabled member. Updated TileMap doc to remove its mention of cell_y_sort. Deleted YSort doc.
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.h')
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index b71f8e5a9a..37391d7c0e 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -158,7 +158,7 @@ public:
private:
void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
- void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
+ void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort);
RendererCanvasRender::Item **z_list;
RendererCanvasRender::Item **z_last_list;