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authorDario <dariosamo@gmail.com>2023-12-19 14:57:56 -0300
committerDario <dariosamo@gmail.com>2024-02-12 10:02:18 -0300
commit73eff10c76c201a083193c044de1836217b4d72b (patch)
tree30c75b2d6c8c3bd9adaefb7b3c615ab13dfbe4db /servers/rendering/renderer_compositor.h
parentf317cc713aa4dbcee2efa10db764473a56680be7 (diff)
downloadredot-engine-73eff10c76c201a083193c044de1836217b4d72b.tar.gz
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
Diffstat (limited to 'servers/rendering/renderer_compositor.h')
-rw-r--r--servers/rendering/renderer_compositor.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 13767a3875..3c49e31516 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -96,7 +96,6 @@ public:
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
- virtual void prepare_for_blitting_render_targets() = 0;
virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
virtual void end_viewport(bool p_swap_buffers) = 0;