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author | Micky <micheledevita2@gmail.com> | 2022-08-13 17:45:42 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-08-26 14:58:22 +0200 |
commit | 59e11934d893cbcde70c10f9f861c710b19f3dfa (patch) | |
tree | edae8feaed897b098bd92af4574723192da2eb23 /servers/rendering/renderer_rd/cluster_builder_rd.h | |
parent | 85ed9eac6f57b87b175fefee303845abf23ebc18 (diff) | |
download | redot-engine-59e11934d893cbcde70c10f9f861c710b19f3dfa.tar.gz |
Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
Diffstat (limited to 'servers/rendering/renderer_rd/cluster_builder_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/cluster_builder_rd.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h index 17ca1986c6..ef17ceb98c 100644 --- a/servers/rendering/renderer_rd/cluster_builder_rd.h +++ b/servers/rendering/renderer_rd/cluster_builder_rd.h @@ -269,7 +269,7 @@ public: //spot radius *= shared->cone_overfit; // overfit icosphere - real_t len = Math::tan(Math::deg2rad(p_spot_aperture)) * radius; + real_t len = Math::tan(Math::deg_to_rad(p_spot_aperture)) * radius; //approximate, probably better to use a cone support function float max_d = -1e20; float min_d = 1e20; @@ -293,7 +293,7 @@ public: float dist = base_plane.distance_to(Vector3()); if (dist >= 0 && dist < radius) { //inside, check angle - float angle = Math::rad2deg(Math::acos((-xform.origin.normalized()).dot(-xform.basis.get_column(Vector3::AXIS_Z)))); + float angle = Math::rad_to_deg(Math::acos((-xform.origin.normalized()).dot(-xform.basis.get_column(Vector3::AXIS_Z)))); e.touches_near = angle < p_spot_aperture * 1.05; //overfit aperture a little due to cone overfit } else { e.touches_near = false; |