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author | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2024-01-06 18:32:15 -0500 |
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committer | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2024-01-07 12:08:54 -0500 |
commit | 5b8b2a4e709d0fe7ea3998a7d13df1c1872ef2bd (patch) | |
tree | 1d46600310f28406feb2eb63ebdcddb85bb16a81 /servers/rendering/renderer_rd/effects/resolve.cpp | |
parent | b94eb58d35b3dd8a9f522bc90df0db73862ef326 (diff) | |
download | redot-engine-5b8b2a4e709d0fe7ea3998a7d13df1c1872ef2bd.tar.gz |
Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
Diffstat (limited to 'servers/rendering/renderer_rd/effects/resolve.cpp')
0 files changed, 0 insertions, 0 deletions