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authorMalcolm Nixon <Malcolm.nixon@gmail.com>2024-01-06 18:32:15 -0500
committerMalcolm Nixon <Malcolm.nixon@gmail.com>2024-01-07 12:08:54 -0500
commit5b8b2a4e709d0fe7ea3998a7d13df1c1872ef2bd (patch)
tree1d46600310f28406feb2eb63ebdcddb85bb16a81 /servers/rendering/renderer_rd/effects/resolve.cpp
parentb94eb58d35b3dd8a9f522bc90df0db73862ef326 (diff)
downloadredot-engine-5b8b2a4e709d0fe7ea3998a7d13df1c1872ef2bd.tar.gz
Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive: - OpenXR rigged hand skeletons located under the OpenXRHand node - Godot Humanoid rigged hand skeletons located under the OpenXRHand node - OpenXR rigged avatar skeletons located separately in the scene-tree - Godot Humanoid avatar skeletons located separately in the scene-tree
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